Houdini 19 - Redshift - Vellum - Balls of Fur - hiplc file & Tutorial videos
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Welcome to this exciting tutorial on Balls of fur. This is a 5 part tutorial series. However each part may have its own sub categories.
Part 1
In this part we will cover
Simple softbody setup and simple fur setup for the same using houdini's own vellum solver
However, in this one we will setup fur based on already derived sim from softbody.
Part 2
In this part we will cover
Multiple vellum softbody and fur setup for the same.
However, in this one we will look at the challenges we face when setting up a fur system for already derived softbody simulation and why we wont go ahead with this process
Part 3
In this part we will cover
Vellum continuous input using point instancing and
will continue with setting up the whole sim using a single DOP network and single vellum solver
Part 4
In this part we will cover
Varied input sourcing for vellum
How to setup fur for rendering based on generated fur sim using them as guides
We will also look at how to do the same multiple softbody fur system
Part 5
In this part we will cover
Rendering of softbody and fur in redshift
and conclusion
1 Hiplc file & 5 parts of tutorial videos